Last edited by JoJora
Saturday, May 2, 2020 | History

1 edition of Video game writing found in the catalog.

Video game writing

Maurice Suckling

Video game writing

from macro to micro

by Maurice Suckling

  • 217 Want to read
  • 31 Currently reading

Published by Mercury Learning and Information in Dulles, Va .
Written in English

    Subjects:
  • Authorship,
  • Video games,
  • Vocational guidance

  • Edition Notes

    Includes bibliographical references and index.

    StatementMaurice Suckling, Marek Walton
    ContributionsWalton, Marek
    Classifications
    LC ClassificationsGV1469.34.A97 S84 2012
    The Physical Object
    Paginationxxi, 388 p. :
    Number of Pages388
    ID Numbers
    Open LibraryOL25346090M
    ISBN 101936420155
    ISBN 109781936420155
    LC Control Number2011931638
    OCLC/WorldCa719430677


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Video game writing by Maurice Suckling Download PDF EPUB FB2

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Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. The Art of Game Design: A Book of Lenses. Jesse Schell is the author of this incredible book featuring the best attitudes and questions to ask before building a video game.

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Game writing isn't about making up a story and then attaching gameplay to it. To be a great game writer, you have to also be a good game designer, and recognize how the gameplay is inseparable.

“Michael Sweet’s book provides a much-needed text that walks a composer through all of the critical considerations when first starting to work in the video game industry. Not simply a ‘how-to’ but a ‘why-to’ that dives deep into the aesthetics and best practices of writing an interactive score.

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This book is both for traditional writers who want to learn interactive narrative, and for video game creators who want to tell better, more emotionally involving stories.

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